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void | flipSelection () |
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Component | getTreeCellRendererComponent (JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row, boolean hasFocus) |
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void | paint (Graphics g) |
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void | validate () |
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void | revalidate () |
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void | repaint (long tm, int x, int y, int width, int height) |
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void | repaint (Rectangle r) |
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void | firePropertyChange (String propertyName, byte oldValue, byte newValue) |
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void | firePropertyChange (String propertyName, char oldValue, char newValue) |
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void | firePropertyChange (String propertyName, short oldValue, short newValue) |
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void | firePropertyChange (String propertyName, int oldValue, int newValue) |
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void | firePropertyChange (String propertyName, long oldValue, long newValue) |
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void | firePropertyChange (String propertyName, float oldValue, float newValue) |
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void | firePropertyChange (String propertyName, double oldValue, double newValue) |
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void | firePropertyChange (String propertyName, boolean oldValue, boolean newValue) |
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Renders a node for AssetTree
.
Overrides some painting method for performance reasons.
- Author
- Marc McIntyre mmcin.nosp@m.tyre.nosp@m.@squi.nosp@m.z.ne.nosp@m.t
- See Also
- AssetTreeModel
Definition at line 35 of file MatrixTreeCellRenderer.java.
void firePropertyChange |
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String |
propertyName, |
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Object |
oldValue, |
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Object |
newValue |
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) |
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inlineprotected |
void firePropertyChange |
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String |
propertyName, |
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byte |
oldValue, |
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byte |
newValue |
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) |
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inline |
void firePropertyChange |
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String |
propertyName, |
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char |
oldValue, |
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char |
newValue |
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) |
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inline |
void firePropertyChange |
( |
String |
propertyName, |
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short |
oldValue, |
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short |
newValue |
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) |
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inline |
void firePropertyChange |
( |
String |
propertyName, |
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int |
oldValue, |
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int |
newValue |
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) |
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inline |
void firePropertyChange |
( |
String |
propertyName, |
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long |
oldValue, |
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long |
newValue |
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) |
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inline |
void firePropertyChange |
( |
String |
propertyName, |
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float |
oldValue, |
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float |
newValue |
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) |
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inline |
void firePropertyChange |
( |
String |
propertyName, |
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double |
oldValue, |
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double |
newValue |
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) |
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inline |
void firePropertyChange |
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String |
propertyName, |
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boolean |
oldValue, |
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boolean |
newValue |
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) |
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inline |
Component getTreeCellRendererComponent |
( |
JTree |
tree, |
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Object |
value, |
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boolean |
selected, |
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boolean |
expanded, |
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boolean |
leaf, |
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int |
row, |
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boolean |
hasFocus |
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) |
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inline |
Sets the value of the current tree cell to value
.
- Parameters
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selected | whether the cell will be drawn as if selected |
expanded | whether the node is currently expanded |
leaf | whether the node represents a leaf |
hasFocus | whether the node currently has focus |
row | the row where the node exists in the sub tree |
tree | the JTree the receiver is being configured for. |
- Returns
- the
Component
that the renderer uses to draw the value.
Definition at line 63 of file MatrixTreeCellRenderer.java.
Paints the background color that is determined by the selected state of the node, and the status of the asset
- Parameters
-
Definition at line 156 of file MatrixTreeCellRenderer.java.
void repaint |
( |
long |
tm, |
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int |
x, |
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int |
y, |
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int |
width, |
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int |
height |
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) |
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inline |
void repaint |
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Rectangle |
r | ) |
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inline |
The documentation for this class was generated from the following file: